http://www.repeatwhiletrue.comRepeatWhileTrue is a collection of explorations of code and algorithms, with a strong focus on aesthetics and play. It hosts a variety of projects created by Philipp Seifried, most of them interactive.
Some of the exhibited work is computationally expensive, so a somewhat fast CPU is recommended. Projects may require the Java, Flash, Shockwave and/or Quicktime plug-ins.
Use the links at the top of the page, the scrapbook has something we have seen in CMX before.
Also:
http://www.repeatwhiletrue.com/drifts/
A bit of Drifts follow-up
December 13th, 2005
About 3 weeks ago, I’ve released a little Flash game named Drifts. I’ve decided to post a bit of data on the amount of traffic the game has generated so far, and on other aspects of publishing a casual game that I find noteworthy.
First off, flash games use a lot of bandwidth. In three weeks, Drifts has had almost 200.000 hits. My statistics don’t indicate unique hits for single pages, but judging from the contrast to my usual site stats, I’d estimate somewhere around 70 percent of the visitors to be unique. On average, people played for about two rounds per visit. (I know this because of the amount of hits on the highscore list, relative to the amount of hits on the game’s page.) However, it’s clear that a lot of people played much more. I know from someone who once held a highscore of around 2.000 points, that he had to play 40 minutes without losing the game, to attain his score. The current top score is over 15.000.
So far, the game - which is about 1 MB in size - has generated just over 70 GB of traffic in total, with peaks of 14 GB per day. I consider this a good place to refer you to my service provider, DreamHost.
Traffic has built up over the first week, multiplying in size every day up to around 10.000 hits per day. Initially, I had posted the game on a well frequented forum, generating around 400 visits. From there on, it spread out over various blogs. After a few days, I contacted two large casual gaming themed blogs, which quickly added to the traffic the game experienced. More importantly, though, these blogs (notably Jay Bibby’s “jay is games“) attracted the attention of rather large gaming portals, which brought the site’s traffic to a peak of over 30.000 hits per day for three days, the largest referrer contributing around 10.000 visits per day.
Since then, “Driftsâ€

